Sidenavigation and Modules
September 4th 2014 – September 14th 2014
Venue: OÖ Kulturquartier
Prix Ars Electronica Exhibition
Prix Ars Electronica Exhibition
4. – 14. September 2014
Opening: Thursday, 4. September 2014, 6 p.m.
Opening hours: daily 10 a.m. to 9 p.m.
INTERACTIVE, PLAYFUL, TECHNICALLY and ARTISTICALLY HIGHLY SOPHISTICATED - the OK presents the CyberArts 2014, an exhibition within the Ars Electronica.
Emerging from the Prix Ars Electronica, the international competition of computer art, the displayed works set a standard and represent the best of digital art from all over the world.
In addition to the prize-winning projects of the Interactive, Computer Animation, Digital Communities and U 19 categories we also present the Next Idea Grant. The Prix Forum and the OK Night on September 7th top off the program.
Prix Forum at Ursulinenhof/ Ursulinensaal
Ars Electronica Animation Festival at Central - Kino:
Thu. 04.09., 10 p.m. to 22 p.m.
Fri. 05.09., 10 p.m. to 22 p.m.
Sat. 06.09., 10 p.m. to 18 p.m.
Sun. 07.09., 10 p.m. to 22 p.m.
Mon. 08.09., 10 p.m. to 22 p.m.
Sat. 6. September
moderated by Jürgen Hagler
8.30 and 10 p.m.
Zanshin Affine Rec.
and Johann Destroy
Radio Diffusion/Compost Rec.
Curator: Markus Reindl /AT
Visual Design: Das Gegenlicht Backlab /AT
Golden Nica Interactive Art
Paolo Cirio /IT
Loophole for All
Our global tax system allows large international companies to avoid tax by channeling their profit through states or countries where taxes are low or even non-existent, making the tax burden fall disproportionately on individual taxpayers and smaller companies. Loophole4All is an artistic intervention that empowers ordinary people to avoid tax the same way. By using the identity of a company registered on the Cayman Islands and benefitting from their legitimate anonymity, anyone can invoice from this tax haven. Cirio’s work provocatively questions the transparency, secrecy and anonymity of the global financial industry, institutionalized illegality and the inequality of globalization.
Award of Distinction Interactive Art
Jacob Tonski (Miami University, Ohio) /US
Balance From Within
Nearly all our social interactions - dinner, chatting, job interviews, even death — can take place on a sofa like this one. But relationships are balancing acts, and balance is delicate. Sometimes we fall down. Balance from Within is a kinetic metaphor for the inherent risk in social relations. A 170-year-old sofa balances precariously on one leg, constantly teetering, responding internally to external forces.
Matthew Plummer-Fernandez /UK
Disarming Corruptor is a tool for doing reversible damage to STL mesh files, the file format that describes the 3-D surfaces used in computer-aided design and manufacturing. You can obliterate the file into something totally unrecognizable, share it online under its new guise, and selectively distribute the key code to recipients so they can reverse the damage and retrieve the original object. DC is a free software application. It provides an important and critical addition to the realm of digital manufacturing that highlights the limits of freedom on the web, raises issues having to do with digital surveillance, opens up an interesting debate about encryption, file distribution censorship and internet control, and offers a free tool to help subvert such activities.
Honorary Mention Interactive Art
Ief Spincemaille /BE
There is the Sun
Sint Maartensdal, a large residential complex in Leuven (BE), was constructed in the 60s in order to offer quality living space to the community. But despite the good intentions behind the project, due to its orientation, half of the residents in block one were deprived of sunlight. Ief Spincemaille’s project brought the residents’ community together. By installing a set of motorized mirrors in front of the building and creating a website that residents could use to “book” their sunshine slot by moving the mirrors to reflect light into their apartments, he returned the building and community to the utopian ideas that gave rise to this construction project. A programmed light-choreography illustrates the project in the CyberArts exhibition.
Agi Haines /UK
Each of the five animatronic baby sculptures displays a different design for a potential body enhancement that has been surgically implemented for its benefit. Each modification is put in place to solve a potential future problem for the baby, ranging from medical to environmental to social mobility issues. Holding the realistic, breathing, sleeping babies gives the audience a sense of the potential reality behind the future of modification.
Captives is an ongoing series of digital and physical sculptures, a contemporary interpretation of Michelangelo’s unfinished series ”Prigioni” (1513–1534).
Quayola also captures the figures in a state of metamorphosis. Using modern techniques, he unearths them out of the material. They emerge, take shape and come to life from the surrounding material only to collapse again back into it without a beginning or end. In virtual form, the sculptures evolve from computer- generated formations into life-size, surging-and-receding, classical figures. As in the original Prigioni, the sculptures are left unfinished, documenting the very history of their creation and transformation.
James George /US,
Jonathan Minard /US
CLOUDS is an interactive documentary that allows the viewer to explore creativity through the language of code. Filmed using a new 3-D cinema format called RGBD, Clouds uses a probability-based “story engine” to present an endless, ever-changing conversation about the role of computational thinking in contemporary arts and design. The interview subjects comprise an intergenerational community of more than 40 artists, designers, hackers and thinkers. An algorithm leaps from clip to clip, creating new conversations while preserving the continuity of the ideas and themes.
Boris Petrovsky (bp Studio) /DE
A collection of household appliances—for example, a vacuum cleaner, hair dryer, electric toothbrush and drill—are grouped together and connected to each other. These are machines that surround us and play major roles in our everyday lives. The machines in this installation function, though in an unconventional way. They register the messages and commands visitors speak into a microphone, translate them via speech synthesis into their own idiom, and repeat them. In Das Vergerät (a German neologism meaning something like “dis-appliance”) the machines articulate the visitors’ words in a vocabulary of electrical noises.
James Coupe /UK
Commissioned by TIFF, 2013
Swarm is a video installation that monitors, records and, with the use of profiling algorithms, rearranges museum visitors into demographically similar groups. The installation’s monitors display four panoramas of the gallery space, each occupied by a different group, while its stereo cameras detect people in the space, profile them and add them to crowds of similar people, based on race, age group, gender etc. One screen always shows the majority demographic, one the minority, another the same group as a person in the gallery, with the other panorama dynamically changing. Each group is shown as what appears to be a live video image, with people inserted into a crowd alongside other previous visitors.
The Machine to Be Another - Art Experiment
The Machine to Be Another ermöglicht in einem eindringlichen Experiment zu erleben, wie es sich anfühlt, im Körper einer anderen Person zu sein. Mittels einer Spielkonsole und leicht erhältlicher, billiger Technologie werden Menschen dabei auf innovative Weise miteinander verbunden.
Das Projekt möchte Fragen zu sozialen Beziehungen aufwerfen: Wie würden wir eigentlich die Welt durch die Augen eines anderen wahrnehmen? Wie würde es sich anfühlen, wenn wir uns wirklich in die Lage eines anderen versetzten? Das System wurde bei Performances und Experimenten verwendet, in denen es zum Beispiel um die Voreingenommenheit gegenüber ImmigrantInnen ging.
Nadya Kirillova (Dentsu) /RU,
Daito Manabe (Rhizomatiks) /JP,
Yu Orai (Dentsu) /JP,
Taeji Sawai (Qosmo)/JP,
Kosai Sekine /JP,
Kaoru Sugano (Dentsu) /JP,
Sotaro Yasumochi (Dentsu) /JP,
Kyoko Yonezawa (Dentsu) /JP
Sound of Honda / Ayrton Senna 1989
Sound of Honda used 24-year-old Formula One data to bring an Ayrton Senna race back to life in sounds and images. Installing speakers and LED lights along the 5.807-meter Suzuka circuit in Japan made it possible to pair the reproduced engine sounds with motion data from the race. The work, combined with the idea of using sound data and challenging engineering systems physically set in the space, presents a very simple but powerful site-specific large-scale installation, live performance and experience of motor sports.
teamLab /JP, CN, ROC
Peace Can Be Realized Even Without Order
A dark space is filled with hologram dancers simulating scenes from Awa Odori, an ancient Japanese dance festival. The unorganized crowd of dancers keeps dancing, independently interacting with music, and achieving movement and musical harmony. When visitors enter the space, the dancers stare at them as outsiders interrupting their order, and resume after a break. This work is a high-tech opera, a combination of large-scale holographic and interactive technologies, highly visual and auditory content, and human-like interactive algorithms.
Benedikt Groß /DE
Avena + Test Bed — Agricultural Printing and Altered Landscapes
Avena+ Test Bed shows how digital manufacturing might be used by agriculture in the future. The project also highlights changes in our countryside, in particular the shift from food to biogas production. Benedikt Groß focuses on precision farming and digital mapping. He uses customized software, GPS tracking and repurposed farming research equipment to map the landscape and “print” seeds with an efficient pattern promoting diversity, reducing vermin and therefore the use of pesticides. Avena+ Test Bed speculates on the idea of the landscape of the future and agriculture that will have been transformed into a digital activity.
Philip Beesley (Philip Beesley Architect Inc.) /CA
Epiphytes belong to a species of plants that can grow without soil support. Epiphyte Chamber consists of a breathing, responsive environment, a suspended world of complex, interwoven structures that form this organism. For many years now, Philip Beesley has been creating elaborate installations made of thousands of digital components, sensors, chemical systems and microprocessors. While moving around in this installation, visitors can trigger minute changes or motion reflecting relations with our natural environments but also mirroring the cosmos.
Ryoko Ando (Design Musica),
Hiroshi, Inukai (EUREKACOMPUTER CO., LTD.) /JP
Sports Time Machine
The Sports Time Machine is a simple interactive installation using sensors, projectors and computer systems to record every participant’s running data.
Runners can choose whom to run with, and thereby compete with animals, other people and even themselves in the past. At any given time, they can interact with someone’s archived data in the system. The project allows the runners’ bodies to travel through past and present, and to communicate with others in a different way by creating a new type of community.
Golden Nica Computer Animation
Matt Pyke (Universal Everything) /UK
Referencing the utopian visions of 1960’s architectural practice of the Archigram group, Walking City is a slowly evolving video sculpture. A walk cycle, an iconic archetype of traditional animation, becomes the starting point for a complex visual and aural journey. Walking City is inspired by the sense of walking through a city—how absorbing your surroundings alters sensation and emotion; how you become part of the fabric of the city, a manmade eco-system.
Award of Distinction Computer Animation
Bot & Dolly /US
Box explores the synthesis of real and digital space through projection mapping on moving surfaces. In the first chapter, a performer transforms a flat panel into an open box, blurring the line between two-dimensional and three-dimensional space. The illusions build as objects intersect, levitate and transform, ultimately immersing the performer and viewer into an alternate graphic reality. In the final chapter, the performer exits the scene through a portal and the camera reveals the robotic mechanism behind each illusion. The result is a hybrid of art, technology and experimental filmmaking.
Visionary Pioneers of Media Art
Golden Nica Visionary Pioneers
Roy Ascott /UK
Next Idea / Grant
Markus Schmeiduch /AT,
Andrew Spitz /FR,
Ruben van der Vleuten /NL
The objective of the BlindMaps R&D project is to enable visually impaired people to independently navigate and explore in a city they’re unfamiliar with. A route can be feeled on an haptic interface, which is integrated in a white cane‘s grip. The bluetooth enabled cane be used to control popular iPhone applications for blind and visually impeared, like Blindsquare. Open data, open hardware and open design are being used to develop BlindMaps.
Sarah Oos /AT
Femme Chanel - Emma Fenchel combines a Chanel commercial with various scenes from films starring Audrey Tautou. The name of the leading character, Emma Fenchel, is an anagram of „Femme Chanel,“ and thus announces the basic principle of the video-rearranging various components to compose a new message.
Golden Nica Digital Communities
Project Fumbaro Eastern Japan
An automatic crowdsourcing model to cope with the critical situation
Project Fumbaro Eastern Japan is a crowd-sourcing platform using social-network services and the philosophy of structural constructivism systemized by project initiator Takeo Saijo. In an emergency like the East Japan Earthquake and the Fukushima power plant accident, when conventional top-down administration systems did not function, we struggled to construct a structure that could establish an autonomous victim-support system connecting supporters’ wishes to victims’ needs and avoid mismatching of supply and demand by combining existing systems such as different social media. Now, Fumbaro consists of more than 50 project-based groups and an administrator group and has become the largest volunteer community organization in Japan, with each group having a wide range of skills cooperating on the Internet.
Award of Distinction Digital Communities
Goteo is a crowd-funding and crowd-sourcing platform which started in 2011 and helps finance and sup- port open-source, copyleft and commons-based projects. Goteo also promotes an experimental labora- tory and develops co-creation methodologies in various social, cultural and economic fields. More than 1,000 people with a cultural, social, academic, entrepreneurial and environmental background have been trained on collective funding and involved discussions about openness, transparency and copyleft licen- sing. Goteo is managed by the Fuentes Abiertas Foundation, a non-profit organization created to ensure the principles of openness, neutrality, transparency and independence.
Freemuse is the world’s largest database on music censorship. Its goal is to document violations of freedom of musical expression, lobby for musicians’ rights to freedom of expression, support musicians at risk and establish a knowledge center. The Freemuse website contains news stories, interviews with persecuted and censored musicians, twelve reports on music censorship, and actions supporting music creators at risk. Freemuse was born of the first World Conference on Music and Censorship (Copenhagen 1998). Since 2011 Freemuse has broadened its scope to include projects advocating freedom of all artistic expression and initiated the global network artsfex for the protection of artistic freedom.
Honorary Mention Digital Communities
Montenoso is a project whose main aim is to promote the communal lands communities of Galicia. These communities, with more than 150,000 members, represent a type of land management that breaks the classic dichotomy of pubic/private, introducing an alternative form of collective property. The specialists of Montenoso work in and with these communities, focusing on the societal and participatory processes in these areas. Montenoso.net consists of a collaborative online platform with database, cartographic material, a system for data visualization and a semantic wiki.
Arseh Sevom [Third Sphere] is a non-governmental organization established in 2010 in Amsterdam fo- cusing on the human rights situation in Iran. The project began shortly after the 2009 mass demonst- rations in Iran opposing the flawed presidential elections. At the time the founders felt that something needed to be done to strengthen Iran’s civil society, particularly at a time when the government of Iran was shutting it down with arrests, harassment and threats. Arseh Sevom aims to further the efforts of Iran’s civil rights movement by working with its leaders to build capacity and address future needs and developments.
Desarrollando América Latina, 2011
Desarrollando América Latina (DAL) is changing the way Latin American citizens relate to their local com- munities, cities, countries and regions. DAL works to solve social problems typical of the region, using the power of technology, open data and co-creation. Since the beginning at a regional Open Data Hackathon in 2011, DAL has evolved into the most active, largest open-data initiative in the region. It has created an active network in twelve Latin American countries that are striving to develop innovative and scalable applications to create a powerful social impact in their local communities.
Global Voices Online
Global Voices, founded in 2004 at the Berkman Center for Internet & Society at Harvard Law School, is a borderless, largely volunteer community of more than 800 writers, analysts, online media experts and translators. Its members have been digital activism trail blazers and leaders in the fight against online censorship. Global Voices members curate, verify and translate news and stories from blogs, the in- dependent press and social media worldwide. Many of the most important stories today are scattered across the Internet, in blog posts and tweets. These are the stories we report on Global Voices — and translate into up to 30 languages.
iFixit is an international, open-source, online repair manual for everything. Founded in 2003, our missi- on is to teach everyone to fix their things. Our platform is strongly collaborative. There are over 10,000 crowd-sourced repair guides, with new ones being published every day. In 2013, we taught repair to over 40 million people from almost every country in the world.
Our community has banded together to fight obsolescence in many forms. Our cell-phone unlocking campaign, “Free Our Phones”, with over 100,000 signatures, recently led to the US House of Representa- tives passing a bill that could legalize cell-phone unlocking. (iFixit)
The Chinese Islibrary Project was started in 2009. Today, there are 116 islibraries in 46 Chinese cities, with more than 5,500 members, 4,800 volunteers, over 100,000 visitors a year, over 80,000 books and 350 activities. Islibraries are built with the support of the partners — cafes, youth hostels, unused space of some residential communities — and are based on the web2.0 concept of “co-construction & sharing”. Islibrary is more than just a library. It is a community interaction platform for reading and communicating. Residents can enjoy reading here for free, participate in activities or be a part of the volunteer team.
Land Matrix is a global and independent land monitoring initiative. Our goal is to promote transparency and accountability in decisions over land and investment. The website is our global observatory — an open tool for collecting and visualizing information about large-scale land acquisitions. Land Matrix is linked to other more specific observatories on land deals that are country-, regionally and thematically based. The Land Matrix aims to contribute in an innovative and relevant way to the growing movement towards open development.
Initiative in Art, Science and Technology
Lifepatch is a community-based citizen initiative established in 2006 in Indonesia. It focuses on art and science education through practice in the use of technology that is useful for the community. The focus is on biological technology, environment technology and digital technology. Lifepatch emphasizes the spirit of DIY (do it yourself) and DIWO (do it with others). It provides a flexible platform for all members to initiate projects that could be implemented according to the needs of the surroundings, society and the public, yet always based on each person’s own interests.
Soko, founded in 2012 by three women entrepreneurs, means “marketplace” in Swahili. It was born out of a love of design, a combination of global perspectives, and the desire to connect and empower entrepre- neurs via the use of the technology. The founders realized that by leveraging technology and the existing infrastructure in an innovative way, they could create a platform to enable any talented artisan to par- ticipate in international trade, disrupting the systemic patterns of poverty found across the developing world’s creative economy.
Syria Untold is an initiative launched in 2012 by a group of Syrian net-activists, journalists, technicians and writers in coordination with two Italian new-media scholars. By organizing, curating and providing context for the large amount of existing material (English and Arabic), Syria Untold aims to give visibility to the extraordinary work that Syrians from diverse religious and ethnic backgrounds are producing, to put them in context, and to provide a platform for them to engage in dialog, as an alternative to the armed conflict. The main target groups are Syrian, Arab and international opinion-formers.
Take Back the Tech!
Take Back The Tech! is a collaborative global campaign that calls on all information and communications technology (ICT) users, especially women and “grrrls” (young, independent and strong women), to take control of technology and use it to change the power relations that enable violence against women. In- itiated in 2006 by the Association for Progressive Communications’ Women’s Networking Support Pro- gram, the campaign aims to encourage all users to think about the issue of violence against women in connection to ICT in diverse contexts. Campaigners work for the right to define, access, use and shape ICT for its potential to transform power relations in favor of greater equality.
#techmums, initiated by Sue Black in 2012, is all about giving mums the opportunity to take part in the digital revolution. #techmums is an e-skills accredited program of short, hands-on workshops that intro- duce mums to essential computing skills, app and web design. In addition there is opportunity for mums to be introduced to simple Python programming to gain understanding of the computer skills their child- ren may learn at school. #techmums programs are delivered via schools either directly by a #techmums trainer or by the school themselves. All mums enrolled in the program are further supported by a dedica- ted #techmums online community.